Y bytopia – orin tresnjak

bytopia

Quick tip – forcing your app to use the higher-performance GPU

I recently switched from a home-built desktop PC to a laptop with an external GPU enclosure, and was surprised to discover that bytopia immediately crashed on startup on this system. It turns out the NVIDIA driver isn’t always too smart about choosing which GPU to assign to a particular app, and

Quick Tip – disabling optimization without getting yourself in trouble

If you’ve worked on a nontrivial game in C++, you’ve probably run into a situation where you’d like to step through some code in the debugger, but the debug build of your game is painfully slow and debugging in release mode is difficult and time-consuming. Here’s something you probably know (but

bytopia (working title)

For the last few months I’ve been working on a voxel-based construction/exploration game in my spare time. Figured it’s a good time to share some of my progress. A quick video demo here. It’s all fairly minimalist so far, but the major features: First pass on procedural world generation. Large worlds (currently

© 2019 orin tresnjak . Powered by WordPress. Theme by Viva Themes.